An assortment of applications are available for students to use multimedia as a tool in the classroom. They can create presentations in PowerPoint. They can use a digital video camera to record video. They can produce and/or edit video files in iMovie on a Mac or Windows Movie Maker on a PC (Morrison & Lowther, 2010). More technologically advanced graphic design and editing can be performed using Adobe Flash, Photoshop, Illustrator, InDesign, and Dreamweaver (Peninsula College, 2006).
It is easy for students to get carried away and overfill their multimedia creations with shapes, images, and graphics. This tends to distract the viewer and take away from the intended purpose of their work. One to teach this concept is to allow students the freedom to play with the technology and use whatever enhancements and modifications they choose to create their project. Teachers and students can then examine the finished products together, compare them with professionally designed multimedia works, and discuss how well each one delivers the intended message and why. After the first experiment with multimedia, teachers can then give students further direction on how best to arrange the elements of the presentation in order to accomplish the objectives (Morrison & Lowther, 2010).
References
(n.d.). Using multimedia tools to help students learn
science. Retrieved June 2, 2011 from http://www.cited.org
/index.aspx?page_id=148
Morrison, G. R., & Lowther, D. L. (2010). Integrating computer
technology into the classroom: skills for the 21st century. Boston:
Pearson.
Peninsula College. (2006). Multimedia communications. Retrieved
June 2, 2011 from http://www.pc.ctc.edu/mmc/courses.html
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